Hey, I'm Mario
morgenthum.dev
I write about game development with Rust & Bevy, my projects, and everything I learn along the way.
Latest Posts
A first vertical slice
So my last update on the game was already a while ago. Here is a video of how it looks at the moment.
A weather tablet for quest planning
Wild Spikes now has a weather tablet that shows a forecast, helping the player plan quests around dynamic weather conditions. Built as a standalone app and integrated through a separate crate.
How to introduce layers into Bevy games
A look at the layered architecture behind Wild Spikes, my survival game built with Rust and Bevy. Strict dependency rules, clear boundaries, and why it matters.
Welcome to morgenthum.dev
Kicking off my developer blog. I'll be writing about Wild Spikes, Rust, Bevy, and everything I learn along the way.