Projects
Open-source tools and libraries I'm building.
bevy_xray
Since
A static analysis tool that visualizes Bevy game engine internals — state hierarchies, plugin dependencies, schedule configurations, and system set ordering. Supports TUI, JSON, and HTML output.
map_scatter
Since
Rule-based object scattering for games and tools. Populate worlds with trees, rocks, props, and decals using composable rules, multiple distribution styles, and deterministic results.
Wild Spikes
Since
A 3D adventure and stealth game where you play as Iggy, a clever hedgehog navigating dangerous environments. Sneak past enemies, explore hidden paths, and use your spikes wisely. Built with the Bevy engine in Rust.
lambda-heights
Since
A fast-paced arcade game written in Haskell. Play as a small lambda letter, jumping across layers to keep up with the rising screen. Features game replays with adjustable playback speed.