Projects
Open-source tools and libraries I'm building.
map_scatter
RustRule-based object scattering for games and tools. Populate worlds with trees, rocks, props, and decals using composable rules, multiple distribution styles, and deterministic results.
bevy_xray
RustA static analysis tool that visualizes Bevy game engine internals — state hierarchies, plugin dependencies, schedule configurations, and system set ordering. Supports TUI, JSON, and HTML output.
lambda-heights
HaskellA fast-paced arcade game written in Haskell. Play as a small lambda letter, jumping across layers to keep up with the rising screen. Features game replays with adjustable playback speed.