Rule-based object scattering for games and tools. Populate worlds with trees, rocks, props, and decals using composable rules, multiple distribution styles, and deterministic results.

bevy_xray

Rust

A static analysis tool that visualizes Bevy game engine internals — state hierarchies, plugin dependencies, schedule configurations, and system set ordering. Supports TUI, JSON, and HTML output.

lambda-heights

Haskell

A fast-paced arcade game written in Haskell. Play as a small lambda letter, jumping across layers to keep up with the rising screen. Features game replays with adjustable playback speed.